Gallant Knight Games & WunderWerks Statement Regarding Once Upon a Time in Jianghu

On Monday, the Gallant Knight Games team was made aware that Tobie Abad had been banned from a Philippines Tabletop RPG group on Facebook due to allegations of abuse. Gallant Knight Games takes harassment claims, allegations of abuse, and similar statements seriously. In accordance with internal GKG policy regarding allegations towards partner companies who we work with, on Monday, we immediately undertook the following steps:

First, we informed Tobie that we would be reviewing the situation and asked him to forward all relevant information to us. He has done so.

Secondly, I (Alan) removed myself from any final decision making capacity on this topic. We forwarded Tobie’s information as well as the public statement from the FB group to a legal and industry team who has never worked with Tobie, but has knowledge of the game industry. We expressly retained this team Monday to investigate this matter in a responsible, unbiased, and ethical manner. Additionally, we’ve consulted with game industry experts with experience in investigations into harassment and abuse, gathering as much data, insight and feedback as we could so this matter can be handled in the best way possible.

At this time, we’ve reached out to the Facebook group who made the decision regarding Tobie to request any information they can provide us. If anyone with direct knowledge of the incidents would like to reach out, they can email contact@gallantknightgames.com, where the email will be provided to the independent investigative team.

Additionally, in order to give the independent team adequate time to resolve their investigation, Gallant Knight Games and WunderWerks have cancelled the Once Upon a Time in Jianghu Kickstarter, and the project status and future will be revisited and assessed after the investigation is concluded.

Gallant Knight Games is committed to standing by the decision and advice of our third party team regarding this situation, and ensuring that the accusations are taken seriously, and the matter is transparently handled in an ethical and honest manner.

Allegations of abuse and harassment must be taken seriously if we are all going to change the world we live in to be a more inclusive and safer place for everyone. We’re committed to doing just that.

  • The Gallant Knight Games & WunderWerks Teams

Announcing ONCE UPON A TIME IN JIANGHU

Ogden, UT – April 16, 2019 – Gallant Knight Games is excited to announce that Tobie Abad’s Once Upon a Time in Jianghu will be seeking funding on Kickstarter next Tuesday, April 23rd

Created by Tobie Abad, project managed on Kickstarter by Ben Woerner of Woerner WunderWerks, and published and distributed by Gallant Knight Games, Once Upon a Time in Jianghu is a wuxia-inspired storytelling tabletop roleplaying game that utilizes a heavily modified version of Powered by the Apocalypse.

Set in a mythical and new, yet familiar world, Once Upon a Time in Jianghu is lovingly crafted by Tobie Abad, and features a talented roster of contributors who will be providing stretch goals as well as additional content:

  • Sen-Foong Lim
  • Banana Chan
  • Rob Abrazado
  • Elizabeth Chaipraditkul
  • Andrew Peregrine
  • with art by renowned Spanish artist Daniel Jimbert

Gallant Knight Games, Woerner WunderWerks and Tobie Abad are excited to put this game in your hands!

GALLANT KNIGHT GAMES partners with BARREL RIDER GAMES!

Ogden, UT – April 15, 2019 – Gallant Knight Games is excited to announce they have signed a deal with Barrel Rider Games, to help produce tabletop roleplaying games! James M. Spahn is a talented designer, whose creative art and game design has powered Barrel Rider Games, and his flagship work White Star to the top tiers of classic d20 style gaming!

The agreement allows James & Barrel Rider Games to focus on his game and product design while retaining complete control over both new and existing properties. Gallant Knight Games will assume most of the role traditionally associated with a publisher, including sales, marketing and inventory. All of the games with be co-branded by both Gallant Knight Games and Barrel Rider Games.

FROM ALAN

“James has worked with me on various projects for the last year, and during that time, we’ve learned that our views on gaming and community strongly align! James is a talented creative, and we’re pleased that we can team up with him to help Barrel Rider Games become even stronger!”

FROM JAMES

“Alan’s vision as a publisher and generosity as a collaborator have shown themselves to be of the highest quality. With the support and creative freedom of this partnership with Gallant Knight Games, Barrel Rider Games will more easily be able to create new content of superior quality with far more confidence than when operating as an independent entity. The future for Barrel Rider Games is far brighter than I ever imagined!”

UPCOMING FROM BARREL RIDER GAMES

The first joint project released by BRG and GKG will be James’s long-awaited Viking White Box roleplaying game! The game will seek funding on Kickstarter in a short campaign for PDF and print-on-demand delivery!

Following that, a collected edition of James’s White Box productions will be produced, with all new art, graphic design, and additional content, in a massive single tome containing the full White Box rules!

Other exciting projects await, including a Fifth Edition adaptation of White Star, and much more!

GALLANT KNIGHT GAMES TO PICK UP CHRISTOPHER GREY’S “THE GREAT AMERICAN NOVEL, A ROLEPLAYING GAME”

GALLANT KNIGHT GAMES TO PICK UP CHRISTOPHER GREY’S “THE GREAT AMERICAN NOVEL, A ROLEPLAYING GAME”

Tabletop Roleplaying, Card, and Board Game Publisher to Publish and Distribute RPG by ENnie-Nominated Designer of The Happiest Apocalypse on Earth

Ogden, UT (February 5, 2019)—Utah-based independent tabletop game publisher Gallant Knight Games announced today that it will publish The Great American Novel, A Roleplaying Game (GAN), the second tabletop RPG by ENnie-nominated designer of The Happiest Apocalypse on Earth, Christopher Grey. The game is designed to deliver the same sort of narrative character-driven experience that is found in Great American Novels such as The Great Gatsby, Beloved, or To Kill a Mockingbird.

GAN utilizes an original system derived from several game engines including Apocalypse World by Lumpley Games, FATE by Evil Hat Productions, and Fiasco by Bully Pulpit Games, that focus on a character’s journey throughout a story, their motivations, and the conflicts that get in the way of those motivations. Designed for scenarios consistent with literary fiction, the game serves as a framework that can handle any number of settings or trappings.

“Gallant Knight is committed to bringing high-quality RPGs to the marketplace, and The Great American Novel is no exception,” said Alan Bahr, owner of Gallant Knight Games. “The narrative-driven design creates an experience at the table that is immersive, emotional, and highly satisfying. We are committed to expanding our catalog with games that create unique experiences and that work to broaden the scope of what RPGs can do.”

GAN will begin a Kickstarter campaign on February 18, 2019, to raise $5,000 for production and distribution. Interior art will be illustrated by Robert Hebert, who was ENnie nominated for his work on The Happiest Apocalypse on Earth. The project’s developmental editor Christopher Sniezak of Misdirected Mark Productions and Encoded Designs, has written and designed for Fate, Gumshoe, and Dungeons & Dragons and has worked on development for several titles including Hydro Hacker Operatives and recent successful Kickstarters Iron Edda and Streets of Avalon. The editor, Lauren McManamon, edits Gauntlet’s Codex, was the editor on The Viel: Cascade by Fraser Simons, and Good Society: A Jane Austen RPG by the Storybrewers.

“Gallant Knight is the perfect partner for this project.” said designer Christopher Grey. “Alan and Gallant Knight has an established history of incredible products, prompt Kickstarter fulfillment, broad distribution, and has earned a reputation of quality and integrity. The Great American Novel is a passion project of mine, and I am excited to have put it in such capable hands.”

Following the Kickstarter, The Great American Novel, A Roleplaying Game will be produced and distributed by fall, available in all locations where Gallant Knight Games products are sold, including its online store and Drive-Thru RPG.

About Gallant Knight Games

Gallant Knight Games is a tabletop gaming company dedicated to high-quality roleplaying games and card and board games. Alan Bahr is the lead designer and founder of Gallant Knight Games. A game designer best known for the TinyD6 line of games, along with other games such as Cold Shadows, For Coin & Blood, Planet Mercenary, Gallant Pocket Games, and many more, Alan is the owner/operator of Gallant Knight Games.

About Christopher Grey

Christopher Grey is a tabletop roleplaying game designer, publisher, author, and marketer. His work spans from fantasy and science fiction to alternative history, supernatural, and conspiracies. Christopher successfully Kickstarted and fulfilled The Happiest Apocalypse on Earth, a satirical horror Powered by the Apocalypse game which was nominated for the 2018 ENnie Awards for Game of the Year.

In addition to game design, he has published over a dozen books for both fiction and nonfiction authors under Pacific Coast Creative Publishing, as well as his novel Will Shakespeare and the Ships of Solomon. ##

West End Games D6 System: Second Edition

West End Games D6 2e is coming!

And as with all the good things that are coming, it’s time to talk about it and give some insight into the process. We first announced our license with Nocturnal Media & West End Games last October, and that intervening 15 months has been spent playing all manner of old West End Games products, ranging from Ghostbusters, to various incarnations of the Star Wars Roleplaying Game to the later OpenD6 and even the arguably more obscure titles like Hercules & Xena. 

West End Games and their D6 system is a storied and valuable part of the past of the roleplaying industry. The design strength that underlies this previous incarnations is apparent, even today, and it’s an exciting chance to refresh, update, and pay homage to a historic design!

The Core of OpenD6

When deciding to do a new edition of the D6 System, there are a few key points that must be considered first. What are the guiding design principles of D6 and what are the essential identity elements a new revision & edition must have?

Our design team felt that the core of the classic D6 System can be distilled down to a few core elements:

Fistfuls of D6s.

  • The core D6 idea of rolling lots of d6s is key to the game. The core resolution of “roll against TN” task resolution is essential in maintaining the feel of the game (as is the Wild Die). Losing that feel would violate one of the core tactile experiences you get from D6 System!

Moderate Crunch

  • D6 System is an game closer to simulationist than narrative, best defined as “moderate crunch”. Streamlining the game is acceptable, but the game should remain recognizable and maintain a similar level of complexity at the deepest level (the core idea being complexity, not complication).

Lots of Customization

  • D6 is flexible and can run a variety of genres. It’s easy to customize and adapt the D6 System engine to all sorts of amazing games!

After about 6 months of intensive playtime (the best part of the job!), we landed on some core ideas we wanted to bring to the D6 System Second Edition.

Updates to the D6 System

Character Creation – Streamlined

  • Improving the speed of character creation and ease of creation will be a primary goal. Templates are absolutely essential to this process, as is updating and streamlining the freeform chargen processes.

Complexity, not Complication

  • A game like D6 thrives upon complexity, but dies if it’s too complicated. Deep tactical choices are fun, complicated and finicky rules are not.  In playing the various iterations, both with new roleplayers, experienced roleplayers, and new and experienced GMs, the core feedback kept being that the simpler versions of the D6 System were more enjoyable, easier to teach, and more accessible.

(Even More) Modular and Optional Rules

  • By continuing to provide (as well as improve on) modular and optional rules, we can achieve a core design goal for this edition, and provide players and GMs “dials”, that they can arrange to their liking. This will allow quicker and faster adaptation to genres.

Update Language

Gaming communicates in a different way in the decades since D6 came out. Updating, clarifying and modernizing the communication in the books is a key goal.

There’s a lot to unpack in such a storied line of games, and we’ve been hard at working, working to design a game that will appeal to fans of all ages, experience levels, and familiarity with previous D6 products. We’re really proud of what we’ve got, and we’re going to start unveiling the pieces soon!

  • The Gallant Knight Games Design Team!